-
This may require knowledge of texture mapping and how G3D handles this. Also repeating normal maps is something which is needed here.
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### I want to use ReconstructMesh and TextureMesh exucatable for a .ply file which i have generated. I even have associated views for all points. How to convert .ply to .mvs in this case?
-
```
See attached screenshot.
The 3D Preview for a 'Convert to height' operation does not show anything
useful, since all 'bump mapping' options still assume that the input texture is
a normal map.
…
-
```
See attached screenshot.
The 3D Preview for a 'Convert to height' operation does not show anything
useful, since all 'bump mapping' options still assume that the input texture is
a normal map.
…
-
```
See attached screenshot.
The 3D Preview for a 'Convert to height' operation does not show anything
useful, since all 'bump mapping' options still assume that the input texture is
a normal map.
…
-
```
See attached screenshot.
The 3D Preview for a 'Convert to height' operation does not show anything
useful, since all 'bump mapping' options still assume that the input texture is
a normal map.
…
-
```
Allow hires texture packs to use mip mapping
```
Original issue reported on code.google.com by `death2dr...@gmail.com` on 10 Apr 2010 at 9:14
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http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2119722-better-foliage
Simple aesthetic textures of grasses, reeds, seaweed and cacti.
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How to export 3D model file with texture mapping, such as FBX model
-
```
If an texture is specified, this is used as tile for the ground.
Additional to this, the tile mapping size could be specified and influence the
perceived altitude of the viewer.
This however, r…