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Example: http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1223248-misas-realistic-texture-pack-updated-1jul13?comment=8920
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This may require knowledge of texture mapping and how G3D handles this. Also repeating normal maps is something which is needed here.
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### I want to use ReconstructMesh and TextureMesh exucatable for a .ply file which i have generated. I even have associated views for all points. How to convert .ply to .mvs in this case?
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```
Allow hires texture packs to use mip mapping
```
Original issue reported on code.google.com by `death2dr...@gmail.com` on 10 Apr 2010 at 9:14
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```
See attached screenshot.
The 3D Preview for a 'Convert to height' operation does not show anything
useful, since all 'bump mapping' options still assume that the input texture is
a normal map.
…
-
```
See attached screenshot.
The 3D Preview for a 'Convert to height' operation does not show anything
useful, since all 'bump mapping' options still assume that the input texture is
a normal map.
…
-
```
See attached screenshot.
The 3D Preview for a 'Convert to height' operation does not show anything
useful, since all 'bump mapping' options still assume that the input texture is
a normal map.
…
-
```
See attached screenshot.
The 3D Preview for a 'Convert to height' operation does not show anything
useful, since all 'bump mapping' options still assume that the input texture is
a normal map.
…
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The 3D model format is likely proprietary and is not decoded yet by the asset extractor. 3D elements are only used by the hamster minigame but this would be good to implement. The DS game uses Nitro m…
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http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2119722-better-foliage
Simple aesthetic textures of grasses, reeds, seaweed and cacti.