-
rtbMakeMaterialSphereBumps demonstrates Generic mappings syntax for bump maps, with PBRT and Mitsuba.
For some reason, the bumps look different between the renderers, even with the same source image …
-
Example: http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1223248-misas-realistic-texture-pack-updated-1jul13?comment=8920
-
This may require knowledge of texture mapping and how G3D handles this. Also repeating normal maps is something which is needed here.
-
### I want to use ReconstructMesh and TextureMesh exucatable for a .ply file which i have generated. I even have associated views for all points. How to convert .ply to .mvs in this case?
-
```
Allow hires texture packs to use mip mapping
```
Original issue reported on code.google.com by `death2dr...@gmail.com` on 10 Apr 2010 at 9:14
-
### Describe the feature you'd like
Would be nice to add file type recognitions for the following files:
| ID | Name | Extensxion |
| --- | --- | --- |
| UnityAsset | UnityAsset | `.asset` |
| Unity…
-
```
See attached screenshot.
The 3D Preview for a 'Convert to height' operation does not show anything
useful, since all 'bump mapping' options still assume that the input texture is
a normal map.
…
-
```
See attached screenshot.
The 3D Preview for a 'Convert to height' operation does not show anything
useful, since all 'bump mapping' options still assume that the input texture is
a normal map.
…
-
```
See attached screenshot.
The 3D Preview for a 'Convert to height' operation does not show anything
useful, since all 'bump mapping' options still assume that the input texture is
a normal map.
…
-
```
See attached screenshot.
The 3D Preview for a 'Convert to height' operation does not show anything
useful, since all 'bump mapping' options still assume that the input texture is
a normal map.
…