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Dante-666
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bouncy-ball
hello world game for g3d development and learning
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Implement same physics using PhyX engine provided by g3d and create a review board, add the demo example as well with custom capabilities.
#61
Dante-666
opened
3 years ago
0
Fixed #43, Attractor dynamics
#60
Dante-666
closed
3 years ago
0
Fixed #58
#59
Dante-666
closed
4 years ago
0
Add a bimap to work out some algorithms, may make it simpler.
#58
Dante-666
closed
4 years ago
0
Fixed #55, added Iterator for Chains
#57
Dante-666
closed
4 years ago
0
Fixed #53, makeGUI works for Properties now
#56
Dante-666
closed
4 years ago
0
Make a common Iterator for BehaviorChain and PropertyChain otherwise we need double code.
#55
Dante-666
closed
4 years ago
0
Fixed #44 with a Iterator for now
#54
Dante-666
closed
4 years ago
0
Implement makeGUI methods and figure out the direction needed for Chains.
#53
Dante-666
closed
4 years ago
1
Fixed #46
#52
Dante-666
closed
4 years ago
0
Implement Behavior and property fetch. Use some sort of a map to do it.
#51
Dante-666
closed
4 years ago
0
Fixed #39 and #28
#50
Dante-666
closed
4 years ago
0
Fixed #36
#49
Dante-666
closed
4 years ago
0
Fixed #45
#48
Dante-666
closed
4 years ago
0
Fixed #37
#47
Dante-666
closed
4 years ago
0
Implement ForceBehavior for the GhostEntity
#46
Dante-666
closed
4 years ago
0
Remove RigidEntity and ForceField entities as that is more object management and unneccesary.
#45
Dante-666
closed
4 years ago
0
Implement Behavior fetch which can get us the behavior directly since all are hardtyped.
#44
Dante-666
closed
4 years ago
2
Implement Blackhole physics using behaviors.
#43
Dante-666
closed
3 years ago
4
Fixed #40 by reinitializing object. Work on PhysicsEntity with behaviors next.
#42
Dante-666
closed
4 years ago
0
Scene
#41
Dante-666
closed
4 years ago
0
Fix the non-updation of PhysicsWorld
#40
Dante-666
closed
4 years ago
3
Save custom objects in Scene
#39
Dante-666
closed
4 years ago
3
Need to figure out a way to come up with the scene name to begin with and allow saving.
#38
Dante-666
closed
4 years ago
5
Implement behaviour by chain of effect.
#37
Dante-666
closed
4 years ago
2
Implement scene editing under G3D_DEBUG preprocessor.
#36
Dante-666
closed
4 years ago
1
Create a twisted loop with guides in blender
#35
Dante-666
opened
4 years ago
1
Fixed #33
#34
Dante-666
closed
4 years ago
0
Implement CollisionCallback like functionality if possible, which can detect phase through collisions and apply forces to objects
#33
Dante-666
closed
4 years ago
4
Fixed #31
#32
Dante-666
closed
4 years ago
0
Create some basic collision shapes which were implemented in Blender and add some instances of these.
#31
Dante-666
closed
4 years ago
0
Fixed #13
#30
Dante-666
closed
4 years ago
0
Bug in G3D when calling boundingAABox()
#29
Dante-666
opened
4 years ago
0
Implement Any interface for all scene objects, even those non-native to G3D.
#28
Dante-666
closed
4 years ago
1
Fixed #21
#27
Dante-666
closed
4 years ago
0
When objects stop, the simulation freezes sometimes, need to investigate why this happens
#26
Dante-666
opened
4 years ago
2
Create a Wiki page to manage information and plans.
#25
Dante-666
closed
4 years ago
0
Create a level for the game now that we have the motion controller ready.
#24
Dante-666
opened
4 years ago
5
The camera follower is jittery and needs to be smooth
#23
Dante-666
opened
4 years ago
2
Reached milestone 1 with some bugs
#22
Dante-666
closed
4 years ago
0
There is a need to investigate why pressing TAB and entering debug mode sometimes causes the key events not to be passed in to the engine
#21
Dante-666
closed
4 years ago
3
G3D::Light SPOT/DIRECTIONAL has some weird shadow behavior.
#20
Dante-666
closed
4 years ago
2
Solved #12 and added multithreading physics
#19
Dante-666
closed
4 years ago
0
Fix the segmentation violation introduced after adding multithreaded physics.
#18
Dante-666
opened
4 years ago
1
G3D packed Vertices
#17
Dante-666
opened
4 years ago
0
Explore btMotionState for callback like functionality
#16
Dante-666
opened
4 years ago
1
Textures are not mapping correctly for a square Mesh with multiple quads.
#15
Dante-666
opened
4 years ago
1
Dimension of collision shape to be auto deduced if not given
#14
Dante-666
opened
4 years ago
3
Add more default collision shapes to the Physics Layer
#13
Dante-666
closed
4 years ago
6
Implement collision shape construction from Mesh
#12
Dante-666
closed
4 years ago
3
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