-
### Describe the project you are working on
I'm making a Mario-esque platformer with question blocks. The way I have these blocks set up, I've exported a string variable that tells the block what i…
-
```
Through the code the number of the currently being processed tiles was
sometimes logged as 0-based and sometimes as 1-based. Attached patch changes
this to consistently use 1-based indexes in lo…
-
(related to #24 , not to the current master; first mentioned in https://github.com/frescobaldi/frescobaldi/pull/1780#issuecomment-2298557403 ; all examples are from Frescobaldi, but the issue is proba…
-
Hello,
Thanks as always for open-sourcing and maintaining the great work. I'm wondering if there are any examples available for user to provide a fixed/constrained temporal mapping? Our use case wo…
-
Create base layers for for minio
-
I'm using OpenStreetMap for map tiles but even though it fetches the tiles, they just show up as unavailable for some reason. I tried every other tile provider and it either does the same thing or it …
-
A yet-to-be-fully-designed flow that creates a tile-based Kart dataset that is "backed" in some sense by the original data on S3 (or similar), rather than being necessarily stored in the local Kart re…
-
We use marching squares/ tile based collision resolution, currently via branches.
- [ ] Can we do the same with a lookup table (function pointer valued?) for each tile code?
-
Our [CITE configuration](https://github.com/geopython/pygeoapi/blob/master/tests/cite/cite.config.yml) defines all standards which we support/are compliant to/are an RI for. We need to add an appropr…
-
As there are some *unused* or functionless items and tiles that should be worked out to fill in the missing parts in the game, we should also have a more complete plan on these. This briefly describes…