issues
search
JerboaBurrow
/
Hop
Lightweight, cross-platform, 2D game engine | ECS; Lua Console; Physics; Tile based
MIT License
0
stars
1
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
AssetStore
#187
Jerboa-app
opened
5 hours ago
0
Sprite component
#186
Jerboa-app
opened
5 hours ago
0
Update deps
#185
Jerboa-app
closed
4 hours ago
0
update jgl
#184
Jerboa-app
closed
2 months ago
0
fix icon
#183
Jerboa-app
closed
2 months ago
0
update jgl, rm unsused from tileWorld
#182
Jerboa-app
closed
3 months ago
0
Fix z tool output, and show original/compressed sizes
#181
Jerboa-app
closed
3 months ago
0
Dynamic tile types in map sources
#180
Jerboa-app
opened
3 months ago
0
Debug (sanitation) builds
#179
Jerboa-app
opened
3 months ago
0
records all cols in a multimap
#178
Jerboa-app
closed
4 months ago
0
adds getting timestep, subsamples, gravity and its direction
#177
Jerboa-app
closed
4 months ago
0
correct bug in y-bounds
#176
Jerboa-app
closed
4 months ago
0
ymin is broken in bounds
#175
Jerboa-app
closed
4 months ago
0
use release workflow to test pr's as well
#174
Jerboa-app
closed
5 months ago
0
adds lua printing to android, fixes null id from string construction
#173
Jerboa-app
closed
5 months ago
0
now have a float boundary in world
#172
Jerboa-app
closed
5 months ago
0
float bounds
#171
Jerboa-app
closed
5 months ago
0
Print in Lua is suppressed in Android
#170
Jerboa-app
closed
5 months ago
0
use compress2
#169
Jerboa-app
closed
5 months ago
0
adds draw priority to object loading, and mesh drawer
#168
Jerboa-app
closed
5 months ago
0
cache objects that are in emtpy space
#167
Jerboa-app
opened
5 months ago
0
distance culling, only get tile types when needed
#166
Jerboa-app
closed
5 months ago
2
add a draw priority in the renderable component
#165
Jerboa-app
closed
5 months ago
0
break boundsTile and neighbour tile data getters down
#164
Jerboa-app
closed
5 months ago
0
adds sparse hash in componentArray
#163
Jerboa-app
closed
5 months ago
3
LuaX's should be templates with explicit specialisations
#162
Jerboa-app
opened
5 months ago
0
adds colour io, object deletion, ghosts, set hard bounds on all four …
#161
Jerboa-app
closed
5 months ago
0
hard boundary now applies
#160
Jerboa-app
closed
6 months ago
0
Apply forces on hard boundary
#159
Jerboa-app
closed
6 months ago
0
Relative path for files
#158
Jerboa-app
opened
6 months ago
0
LuaTable should convert to map and back again
#157
Jerboa-app
opened
6 months ago
0
adds CollisionPrimitive tagging get and rm by tag, lua bindings
#156
Jerboa-app
closed
6 months ago
1
add json as a dep, Scritpz to pack an unpack zipped files
#155
Jerboa-app
closed
6 months ago
0
Bounding boxes
#154
Jerboa-app
closed
6 months ago
0
Tag primitives
#153
Jerboa-app
closed
6 months ago
0
Consistent physics
#152
Jerboa-app
closed
6 months ago
0
the null value can be the default initialisation of the type
#151
Jerboa-app
closed
6 months ago
0
Object world collision performance improvements
#150
Jerboa-app
opened
6 months ago
1
Add macos
#149
Jerboa-app
closed
6 months ago
0
Pack Lua files into a single zip and load
#148
Jerboa-app
closed
6 months ago
0
macos build, and make workflow files sane
#147
Jerboa-app
closed
6 months ago
0
incorporate Google's sparsehash for hasing in place of std
#146
Jerboa-app
closed
5 months ago
0
assess sparsehash for high performance hashing
#145
Jerboa-app
closed
6 months ago
3
Integratej gl
#144
Jerboa-app
closed
6 months ago
0
use jThread
#143
Jerboa-app
closed
6 months ago
0
use jLog as a submodule
#142
Jerboa-app
closed
6 months ago
0
checks types have been initialised
#141
Jerboa-app
closed
6 months ago
0
Integrate jGL into Hop and the Rendering system
#140
Jerboa-app
closed
6 months ago
2
Soft body mesh neighbour coupling
#139
Jerboa-app
opened
7 months ago
0
Expose meshes phys
#138
Jerboa-app
closed
7 months ago
0
Next