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JerboaBurrow
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Hop
Lightweight, cross-platform, 2D game engine | ECS; Lua Console; Physics; Tile based
MIT License
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Update jGL
#202
Jerboa-app
closed
19 hours ago
0
Split workflows and add regressions
#201
Jerboa-app
closed
21 hours ago
0
Fix add on toRemove
#200
Jerboa-app
closed
21 hours ago
0
Split workflows by platform, regressions in pr
#199
Jerboa-app
closed
22 hours ago
0
Update jGL, and macos workflows
#198
Jerboa-app
closed
5 days ago
0
v3 to v4 in actions
#197
Jerboa-app
closed
2 months ago
0
Update jGL, System uses and update queue.
#196
Jerboa-app
closed
2 months ago
0
Collision system should not be required for physics
#195
Jerboa-app
opened
3 months ago
0
Generalise lua interface argument checking
#194
Jerboa-app
closed
3 months ago
0
Adds cSprite, sprite rendering and documents
#193
Jerboa-app
closed
3 months ago
0
Refactor EntityComponentSystem
#192
Jerboa-app
opened
3 months ago
0
Adds doxygen docs
#191
Jerboa-app
closed
3 months ago
0
Doxygen
#190
Jerboa-app
closed
3 months ago
0
Update jgl to 0-0.0.8
#189
Jerboa-app
closed
3 months ago
0
Adds AssetStore, TextureAssetStore
#188
Jerboa-app
closed
3 months ago
0
AssetStore
#187
Jerboa-app
closed
3 months ago
0
Sprite component
#186
Jerboa-app
closed
3 months ago
0
Update deps
#185
Jerboa-app
closed
3 months ago
0
update jgl
#184
Jerboa-app
closed
6 months ago
0
fix icon
#183
Jerboa-app
closed
6 months ago
0
update jgl, rm unsused from tileWorld
#182
Jerboa-app
closed
7 months ago
0
Fix z tool output, and show original/compressed sizes
#181
Jerboa-app
closed
7 months ago
0
Dynamic tile types in map sources
#180
Jerboa-app
opened
7 months ago
0
Debug (sanitation) builds
#179
Jerboa-app
opened
7 months ago
0
records all cols in a multimap
#178
Jerboa-app
closed
8 months ago
0
adds getting timestep, subsamples, gravity and its direction
#177
Jerboa-app
closed
8 months ago
0
correct bug in y-bounds
#176
Jerboa-app
closed
8 months ago
0
ymin is broken in bounds
#175
Jerboa-app
closed
8 months ago
0
use release workflow to test pr's as well
#174
Jerboa-app
closed
9 months ago
0
adds lua printing to android, fixes null id from string construction
#173
Jerboa-app
closed
9 months ago
0
now have a float boundary in world
#172
Jerboa-app
closed
9 months ago
0
float bounds
#171
Jerboa-app
closed
9 months ago
0
Print in Lua is suppressed in Android
#170
Jerboa-app
closed
9 months ago
0
use compress2
#169
Jerboa-app
closed
9 months ago
0
adds draw priority to object loading, and mesh drawer
#168
Jerboa-app
closed
9 months ago
0
cache objects that are in emtpy space
#167
Jerboa-app
opened
9 months ago
0
distance culling, only get tile types when needed
#166
Jerboa-app
closed
9 months ago
2
add a draw priority in the renderable component
#165
Jerboa-app
closed
9 months ago
0
break boundsTile and neighbour tile data getters down
#164
Jerboa-app
closed
9 months ago
0
adds sparse hash in componentArray
#163
Jerboa-app
closed
9 months ago
3
LuaX's should be templates with explicit specialisations
#162
Jerboa-app
opened
9 months ago
0
adds colour io, object deletion, ghosts, set hard bounds on all four …
#161
Jerboa-app
closed
9 months ago
0
hard boundary now applies
#160
Jerboa-app
closed
10 months ago
0
Apply forces on hard boundary
#159
Jerboa-app
closed
10 months ago
0
Relative path for files
#158
Jerboa-app
opened
10 months ago
0
LuaTable should convert to map and back again
#157
Jerboa-app
opened
10 months ago
0
adds CollisionPrimitive tagging get and rm by tag, lua bindings
#156
Jerboa-app
closed
10 months ago
1
add json as a dep, Scritpz to pack an unpack zipped files
#155
Jerboa-app
closed
10 months ago
0
Bounding boxes
#154
Jerboa-app
closed
10 months ago
0
Tag primitives
#153
Jerboa-app
closed
10 months ago
0
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