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_From @kearwood on August 9, 2016 20:59_
The processing model text at https://w3c.github.io/webvr/#dom-vrdisplay-requestpresent should describe the use of the VRLayer's leftBounds and rightBounds att…
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perhaps think about incorporating a framework like react or vue?
(would be great to get an outside opinion on this)
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https://w3c.github.io/webvr/#vrfieldofview
Do you have any plans to include a standardized device selection options (in lines of dbdb) to wbvr-manager? Will be very useful for setting the FoVs of th…
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Hi! I'm the Product Manager for Oculus Browser. We'd like to consider featuring this WebVR experience in the browser new tab page. Would that be OK? It would appear with a screenshot like this from t…
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it is showing in chrome but not webvr chromium
```
WebGL: INVALID_VALUE: texImage2D: no video
255aframe.io/:1 [.WebGLRenderingContext-0x7fa76bfa72a0]RENDER WARNING: texture bound to texture unit 0 is…
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Let's localise the [WebVR API spec](https://github.com/w3c/webvr/blob/master/index.bs) in languages other than English too.
Any and all contributions for translations are welcome. If folks know any…
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It would be great to implement side by side stereo rendering of point clouds as an option for Potree. Feel this would allow for a very immersive experience.
Such as described here:
https://vr.chrome…
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I'm not sure what's happening here, but you can see it most clearly when you drag a panel. The spot where the laser is hitting moves with a bit of lag.
In this video, the controller has a permanent b…
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I've noticed that with webvr examples, I can move the cursor up and down, but I can't zoom.
Consequently, I can zoom with AR examples, but I can't move the cursor up and down - only side to side.
I …
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# Objective
- [x] Clean and prepare some workshop link for Unity new developer
# Done
- Start tod o the developer workshop links
- Try to generate a first WebVR Catalog
- https://github.com/E…