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I recently debugged a difference between D3D and GL rendering. It turned out that the D3D renderer was clearing the stencil to 1, but the GL was clearing to 0. I thought nanovg didn't care about the…
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Comparing performance from 0.3.0rc2 to the current release 0.3.0, there seems to be a 7-10% drop in performance for a token generation when using the benchmark script (benchmark.py).
Profiling indic…
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With MinGW gcc 5.3.0 and dx9mgw.zip, all shader examples crash in Direct3D mode with HLSL shaders. The shaders all build and compile fine, and al_use_shader succeeds.
However, when trying to draw w…
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We should disable ANGLE's "force context check" flag to improve performance and align with ANGLE's defaults. Before doing this, we should make sure that the ANGLE bugs uncovered by disabling this flag…
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- [ ] investigate how the new SPIRV-Cross #line information can be improved with SPIRV-Tools optimizer passes enabled (e.g. which passes mangle the location the worst)
- [ ] alternatively have a "dev…
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Greetings! I am having an issue on game launch. A dialog promp displays "Failed to Initialize Direct3D." I ran the game with NINE_DEBUG=all
My other WINE NINE games run perfectly fine without issue…
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```
What steps will reproduce the problem?
1. Patch Firefox nightly with the attached files
2. Run the WebGL conformance test:
https://www.khronos.org/registry/webgl/sdk/tests/conformance/textures/te…
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This issue is to request required features and extensions that should improve AMDVLK on VKD3D-Proton. Just recently, VKD3D added [VK Profiles](https://github.com/HansKristian-Work/vkd3d-proton/blob/ma…
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![ULES01144_00000](https://user-images.githubusercontent.com/54099546/72225021-d262d580-3580-11ea-8a2e-997c7f7a7680.jpg)
### What happens?
Game has broken textures
### What *should* happen?…
ghost updated
1 month ago
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```
We do have trace events for D3D9 CreateDevice calls, but we're lacking them on
D3D11. Also, now that ANGLE can handle UMA stats directly we can add histograms
to capture data from a wide cross-s…