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With this simple example compile in debug mode, the program crashes on init.
```
#include
int main (int argc, char *argv[]) {
flecs::world world;
return 0;
}
```
`fatal: entity.c: …
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**Describe the bug**
adding an enum to an entity with components causes the data of the component to change.
**To Reproduce**
1. go to table.cpp in tests
2. add enum
```c++
enum Number {
…
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I ported to 5.3, then run the game in the editor, **pick up the gun**, and when I quit the game, the error log is spammed with this:
````
Blueprint Runtime Error: "Accessed None trying to read prope…
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Found when generating bindings for flecs: https://github.com/SanderMertens/flecs
```c
/* Append format string with argument list to a buffer.
* Returns false when max is reached, true when there…
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Hi,
is the "from source" the only way to get flecs-cs? Are releases planned for dlls that could be just dropped into the project as dependency?
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**Describe the problem you are trying to solve.**
I have a crash in flecs' internals which is deterministic and would like to provide a repro for it without sending a whole game engine and the whole …
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**Describe the bug**
Child don't destroy when parent destroy. (child has a other relations( 0) {
world.component();
Register(world);
}
}
int main() …
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**Describe the bug**
component's type_entity is over 1
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Are tick sources supported yet?
Here is a C code example, which is useful to ensure that multiple systems are kept in-sync with regard to timing/ticks:
```c
// Create a tick source to be shared…
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**Describe the bug**
When using a system query with an OR term, I seem to be unable to get the value of the field out using `iter.field()`.
`fatal: iter.hpp: 89: assert: m_array != nullptr COLUMN_…