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Will possibly update once project-specific sample purity is determined but tentative additions (may relax or make stricter)
Filters to add for FilterMutectCalls:
```
FilterMutectCalls \
…
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This not only affects non-player unit meshes now, but sometimes terrain, water and props too.
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**Author: auria**
I have an object that has type=lod_instance, interaction=move (LOD objects cannot be moved around at this time, but the interaction parameter comes from before LOD was introduced).
…
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**Author: magned**
The track I tried playing was Mystic island from the forums: http://forum.freegamedev.net/download/file.php?id=2595
I modified folder name to not contain spaces, and also the b3d f…
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```
Since animating models is slow, some sort of LOD is needed.
Some possible options:
1) Do not animate non-visible models
2) Reduce the update framerate for far away models
3) Only update vertices…
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An option to export the entire map in max LOD
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# Goal
Create scatter graph where each dot is a dataset out of 553:
Plot as 2D graph with RUI correctness on y-axis and CTann correctness on x-axis.
Each dot is one of the 553 Atlas datasets fo…
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Now with latest iris and distance horrizon the shader pack is indeed working and not glitching horribly (like older iris versions) but the colors of generated chunks is brighter..
I know its not yours…
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I noticed that, coming back from the Great Deku Tree after its dungeon, Mido suddenly pops into existence rather than having just been there even if Kokiri LOD is disabled which is supposed to prevent…
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Sample data LOD elements contain a "scale" field. e.g. {"level":16,"resolution":2.38865713397468,**"scale":9027.977411**}
root.json specification does not contain a "scale" field, just "level" and "…