-
```
What steps will reproduce the problem?
1. Create a greyscale image that is also using the color black
2. Turn it into a normalmap with height in alpha
3. Save as TGA
What is the expected output? …
-
```
What steps will reproduce the problem?
1. Create a greyscale image that is also using the color black
2. Turn it into a normalmap with height in alpha
3. Save as TGA
What is the expected output? …
-
```
What steps will reproduce the problem?
1. Create a greyscale image that is also using the color black
2. Turn it into a normalmap with height in alpha
3. Save as TGA
What is the expected output? …
-
```
What steps will reproduce the problem?
1. Create a greyscale image that is also using the color black
2. Turn it into a normalmap with height in alpha
3. Save as TGA
What is the expected output? …
-
```
What steps will reproduce the problem?
Create a BitmapMaterial with a normalMap texture and assign to its lights
property an array with four PointLight objects.
When rendered it throws the follo…
-
https://github.com/Forceflow/libmorton
https://github.com/morton-nd/morton-nd
As possible helpers.
-
### Describe the project you are working on
Mostly a small FPS game with Godot 3
### Describe the problem or limitation you are having in your project
I mostly use spatial materials and one t…
-
```
What steps will reproduce the problem?
1. Create a greyscale image that is also using the color black
2. Turn it into a normalmap with height in alpha
3. Save as TGA
What is the expected output? …
-
```
What steps will reproduce the problem?
1. Create a greyscale image that is also using the color black
2. Turn it into a normalmap with height in alpha
3. Save as TGA
What is the expected output? …
-
```
What steps will reproduce the problem?
1. Create a greyscale image that is also using the color black
2. Turn it into a normalmap with height in alpha
3. Save as TGA
What is the expected output? …