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IMO, the way we generate atlases is flawed and wrongly encourages using atlas indices. This is particularly apparent when dealing with sprite animations: have an atlas with two sprite-sheets (gabe and…
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Noticed while playing a Strange Dream on YKnytt 0.5.1 that the save and death 'smoke' textures look odd. In YKnytt, the save sprites have this weird wavy border on top that shouldn't even be there, be…
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I was looking through the Jaws code to see how it worked when I noticed that you store sprites as `canvas` elements.
Curious, I wrote a quick test to see what sort of performance each type of `drawIm…
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Heya, very cool calculator! It's been fun seeing this develop over time, it's a different approach and way of thinking that I really appreciate.
Regarding the data, I have made a tool to extract da…
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In March, we added [frame offset modifiers](https://github.com/HaxeFlixel/flixel/pull/2746) for atlases, and I'm curious as to why they are needed. It seems like ASEprite atlases work fine, but Animat…
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Name of the game:Bebder Game
Player platform:Windows
On browser easyrpg games, the assets sometimes take a really long time to load. there should be something like a loading screen on the browse…
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```
Story Description:
1. Sprite Strip for avatar running, jumping, sliding, etc.
```
Original issue reported on code.google.com by `vendett...@gmail.com` on 26 Jul 2012 at 1:25
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For those that don't know how or don't want to program on Crunch Night (or do whatever else they want), you can be pseudo-testers and just try to batter the shit out of the current programs (although …
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I added my own hero with my own sprites and no sound (yet). I get these errors:
Error: Cannot find quest file 'sprites/entities/shadow.dat'
Error: Cannot find quest file 'sprites/hero/trail.dat'
Erro…
ghost updated
8 years ago
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In Ruby, methods that involve mutation of values (those with side effects) commonly end with `!`. This is a really nice way to look at a series of methods and know whether the method might modify stat…