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HammerDB v4.1 supports time profiling for all virtual users but the ramp up time is included which is not a steady state, it would be better if we don't count it.
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As the title says.
Formula for steady shot damage:
DamageModifiers_(150 + (BaseWeaponDamage/WeaponSpeed)_2.8 + 0.2*RAP + [Dazed: 175])
Steady shot formula wasn't released from blizzard. This is wha…
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For steady state: a discharge is displayed per line segment of a headline sink. Very conventient. I can imagine that this is difficult for transient calculations. Perhaps the attribute table can displ…
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### Describe the bug
The params learner displays unexpected behavior when coming out of a corner, or accelerating or braking. The biggest problem seems to be going around corners in city driving, b…
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In a customer issue[^1], we saw a customer experiencing issues with a large spanconfig range. The corresponding spanconfig held the spanconfig (and thus pts records) entry for the `descriptor` table.
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This is Scylla's bug tracker, to be used for reporting bugs only.
If you have a question about Scylla, and not a bug, please ask it in
our mailing-list at scylladb-dev@googlegroups.com or in our sla…
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### Describe what happened
When the ECS service has `deployment_circuit_breaker` configured with `rollback=True`, even if deployment of a new version of task definition failed and ECS rolled back ser…
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![image](https://user-images.githubusercontent.com/3536496/80146556-e1392b00-8566-11ea-9424-f2f101e0cc47.png)
Ideally there should be a pretty-much steady state CO2 at game start, with co2 from ani…
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Starting from an empty system, measure the total height of the pile as a function of time t for the range of system sizes listed above.
L=16,32,64,128,256
Plot the height h(t; L) vs. time t for the…
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Currently, auxserver uses ≈ 200MB of memory, which likely can be significantly reduced.
Reducing the steady-state memory usage leaves us more memory for actual debiman runs and the filesystem cache…