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In DR the screen interpolation is off when vid_capfps is set to 35. Any value above that turns the interpolation on.
If the interpolation is off all the events on the screen look "less smooth". So …
simc2 updated
4 years ago
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Looking in the direction of an armored dragon (even if it's behind a wall) causes significant lag in version 1.9.0 - framerate drops noticeably (especially when uncapped with VSync off), and the memor…
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Hi!
Its been a lot of time since I tried building Crispy, and I saw with great pleasure that it has incorporated SDL2 support and some important features like low-res rendering with uncapped framer…
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The layers spec doesn't currently support devices with different resolutions for different views (e.g. the recording view is different from the left and right eyes). At the moment, when textures are a…
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### Background
Version of Crispy Doom: 5.8.0
Operating System and version: Arch Linux 64-bit
Game: Doom
When cycling through the different widened extended statusbar/HUD modes with +, …
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When I shortly tap a movement button it usually doesn't get registered (player doesn't move) Using uncapped framerate with Vsync disabled.
I couldn't find a cvar to enable showing fps, but Fraps sho…
VGkav updated
4 years ago
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I also put it here because I think something interferes with some adjustments that were made in the latest firmware 1.32 of this gamepad in the Retroarch interface or in the mGBA core.
According to…
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Hello there, @JNechaevsky
I have just built Russian Doom on the Raspberry Pi 3 for the first time. I read about it when you posted in my Heretic crispness question on the CrispyDoom gitub issues s…
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This is a bit of an oddball feature request, but stick with me.
Thanks to Chocolate Doom, Crispy inherited the -left and -right command line parameters, used exclusively for [three-screen mode](htt…
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Hi there, @fabiangreffrath
This question is pretty much self-explanatory. Is there no crispness menu for crispy-heretic? I mean, are crispness options supposed to work with crispy-heretic when for…