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CARLA version: 0.9.13
Platform/OS: ubuntu18.04
Hello!
I want to add a self-made car to CARLA. Its size is less than 1m.
I successfully made a car model using Blender3.0 and added it to CARLA …
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Currently I am trying to export a custom object using GTA:SA standard bone set-up, which i took from a PED, because I am trying to create a map with custom animations in it. I realigned the bones to f…
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I'm trying to accomplish the following setup:
1. Have a handful of rigged mesh-only IQM models
2. Have a handful of animation-only IQM models
3. Be able to mix-and-match IQM meshes and IQM animatio…
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**Describe the bug**
I'm trying to setup AliceLG to run on a renderfarm on AWS on AmazonLinux2023 with blender 3.6
I'm using the --alicelg-install option but it's not actually doing anything
**…
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**Is your feature request related to a problem? Please describe.**
In a three.js game, we would like to be able to tell the "hair vertices" from the "skin vertices" of an avatar (as well as clothing,…
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Hi All
I've noticed that when I use a custom avatar (my own rig and model from Blender) the hand movements seem very "sensitive" almost overly twitchy.
I jump into your sample scene and your dem…
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You made a really good demo with the CharacterController game for babylon.js. I've been experimenting with my own version here:
[http://turingtester.gitlab.io/babylonjs-intro/example-ssatguru/](htt…
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**Your Godot version:**
v4.0.2.stable.official [7a0977ce2]
**Issue description:**
Two things are wrong in the `Description` section of the documentation:
- Custom poses don't exist anymore
- "T…
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Hello,
thank you for all the work with MPFB2! For the open-source CAD software FreeCAD some users and I am brainstorming on how to implement basic human shapes: [Human / humanoid body Workbench (ma…
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Hello, it came to me that you were making this very interesting solution for markerless mocap. (a friend at discord told me about)
I'm building blender addons with some interesting codes that I fin…