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This issue is to request required features and extensions that should improve AMDVLK on VKD3D-Proton. Just recently, VKD3D added [VK Profiles](https://github.com/HansKristian-Work/vkd3d-proton/blob/ma…
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```
We do have trace events for D3D9 CreateDevice calls, but we're lacking them on
D3D11. Also, now that ANGLE can handle UMA stats directly we can add histograms
to capture data from a wide cross-s…
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```
GL_EXT_debug_marker allows applications to set custom events/markers for
graphics profiling.
```
Original issue reported on code.google.com by `aukin...@microsoft.com` on 12 Jun 2015 at 8:43
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Change the following registry value to dword value 1 to enable D3D and use -nofbo with mouse options (-noforcemparms etc)
[HKEY_CURRENT_USER\Software\Valve\Half-Life\Settings]
"EngineD3D"=dword:000000…
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i'm using this code to get uniforms from a fragmentshader:
```cpp
auto num_uniforms = bgfx::getShaderUniforms(shader);
std::vector handles(num_uniforms);
bgfx::getShaderUniforms(shad…
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It was reported to me that this game crashed with an error
![xiii](https://user-images.githubusercontent.com/77407293/142497568-b91ffe08-671a-4ff9-9e80-0bd61202aea9.png)
I installed it and pla…
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Hi,
I'm trying to make this library works on Chrome Windows but I get the following error:
`webgl.js:92 error X3504: literal loop terminated early due to out of bounds array access
C:\fakepath(…
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```
We do have trace events for D3D9 CreateDevice calls, but we're lacking them on
D3D11. Also, now that ANGLE can handle UMA stats directly we can add histograms
to capture data from a wide cross-s…
-
```
We do have trace events for D3D9 CreateDevice calls, but we're lacking them on
D3D11. Also, now that ANGLE can handle UMA stats directly we can add histograms
to capture data from a wide cross-s…
-
| OpenGL/LegacyGL | D3D |
|--------|-----|
| ![Снимок экрана (373)](https://github.com/ppy/osu-framework/assets/22874522/16883732-d8e0-4307-96d0-867cb097cec0) | ![Снимок экрана (371)](https://github…