-
Hello. I am trying to digg in to your quest plugin. I have a problem with understanding how to install it properly.
I installed this plugin via Godot asset library, checked only addons folder and e…
-
I wish I had known about your plugin a year ago. I ended up writing a specialized "Keyboard Scene" that is switched to whenever text input is required.
So, I have to ask: does this plugin work in a…
-
```
res://addons/mod_tool/interface/create_mod/create_mod.gd:95 - Parse Error: The assigned value doesn't have a set type; the variable type can't be inferred.
res://addons/mod_tool/interface/glob…
-
The plugin seems to work on the first try, but when re-opening my game project, the editor crashes.
I have tried both the pre-compiled binaries and my own compiled ones.
Running in a terminal show…
-
will you be able to add pen pressure for wacom tablets? for example assign pressure to size or opacity. https://docs.godotengine.org/en/stable/classes/class_inputeventmousemotion.html
-
### Describe the project you are working on
Godot engine
### Describe the problem or limitation you are having in your project
I'm seeing often that people get confused if they are linked an addon …
-
When enabling both `plugins` or only `gd-openai-coding` its not clear what went wrong.
-
The library builds are only for Windows and Linux systems. Would appreciate it if you could give pointers on how to compile for mobile devices. I'm not familiar with Rust.
A build command or access…
-
Hello there!
I really liked your work on this and It makes creating complex projects, especially those which uses the REUSE spec easier.
But an problem that I found while incorporating your plug…
-
### Steps to reproduce
- compile project as described in the README.md
- Find the path to Godot which is probably `/Applications/Godot.app`
- Open terminal in this projects directory `demo` direc…