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Hey, when i try to compile to C++ i get this error here (it compiles fine until Endian.cpp)
Endian.cpp
include\openfl/utils/Endian.h(28) : error C4430: missing type specifier - int as
sumed. Note: C…
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I feel Spritemap's flipped property should flip the frames individually instead of the whole source, which messes up the animation data.
This is implemented right in AS3 FlashPunk, so it can easily b…
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Hey,
I'm trying SpineHaxe and getting this error:
src/spinehaxe/platform/nme/renderers/SkeletonRenderer.hx:80: characters 19-47 : spinehaxe.attachments.RegionAttachment has no field getVertices
Am I …
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You can see joshua's presentation here: http://www.youtube.com/watch?v=k3pZ9mWFJnY
slides here: https://speakerdeck.com/singmajesty/openfl-2-dot-0-what-was-what-is-and-what-is-to-come
He talks about …
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When attempting to build any of my HaxeFlixel projects with the current dev version, the build always fails with the following:
```
>lime test windows
C:\Development\HaxeToolkit\haxe\std\haxe/macro/C…
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Hi,
I have no idea whether the issue comes from lime directly or from haxeflixel, but if I use the latest lime version, the app crashes almost right away when using CPP target. I reproduce the issue …
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Recent changes have changed the way that shaders are generated, instead of being hard-coded based on a few factors, there is now dynamic shader generation, based upon what is needed for a specific sur…
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We've switched from 60 fps to 30 fps and now there is some noticeable stuttering.
This can be recognized in flash and on not high-end android smartphones.
After breaking down this issue to a plain op…
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I decided to link all articles, etc in an issue instead of them all being kept in my twitter favorites, gmail and other less visited places.
- [x] [OpenFL, Flash and HTML5, Unicorns exist](http://www.…
skial updated
10 years ago
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HaxePunk is playing around with the idea of using Lime and OpenGL for it's 2D rendering as well as adding some basic 3D support. The performance in HTML5 is amazing (10,000 sprites around 60fps) but N…