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```
1.When i set the command "l4d_ready_enabled" to "1", "Ready" is activated but
in the course of the game more molotovs/pipes/pills are respawned.
2.Also, the zombies close the safe area strangely…
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```
Confogl already kicks for cam_collision 0, how about kicking people for
c_thirdpersonshoulder 1? It will make the use of third person completely
impossible, since that cvar changes to 1 if you u…
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```
This^
```
Original issue reported on code.google.com by `hauksb...@gmail.com` on 27 Apr 2010 at 11:42
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```
= Requirements =
The witch should become aggressive (go after the survivors) from a further
distance than it currently is.
= CVARS =
l4d2_srs_witch_aggro_distance (0 to disable, ingame units of …
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```
= Requirements =
* One wandering witch should spawn on every map, even maps that don't
normally have witches.
* One tank should spawn on every map, even maps that don't normally have tanks.
= CV…
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```
I've installed the latest version of rotoblin but the errors below keep getting
throw off in the logs:
L 02/15/2011 - 00:25:41: [SM] Plugin encountered error 25: Call was aborted
L 02/15/2011 - …
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hey they fixed the sdktool problem in L4D1 with a new sourcemod and metamod...but now the mobrush signature needs to be updated the servers is in a crash loop, can you please help us? we need servers …
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Has anybody noticed back in L4D1, that only the Hunter and Witches are called out? For some reason, the Survivors never notify of hearing Smokers nor Boomers in the area considering I could clearly he…
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Hello,
I've found a minor issue. My game and Steam are set to german and its working fine. But in 'No Mercy' the characters have english voices. In other campaings they use german voice. Some friends …
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The github version is botched and does not remove the Valve_Reject_Full check(L4D2 linux). Obviously this also isn't the latest version, because it still has the (now) unnecessary sv_removehumanlimit …