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some smart level-set-algoritm?
SVM?
More stupid method?
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```
Some problems with special case in marchingSquare. I attach a patch with the
testMarchingSquare and the map.
```
Original issue reported on code.google.com by `daniele.andreis` on 2 Jul 2010 at …
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```
Please complete the following lines...
Application Version:5.5.1 Serial
SVN Revision Number:6385
Compile Date: Tue 22 June 2010
Operating System: Window7
Describe details of the issue below:
I n…
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![image](https://cloud.githubusercontent.com/assets/7633344/6055067/daab118a-acb4-11e4-8269-50ed19745667.png)
The current algorithm to generate equipotential doesn't deal well with electric quadrupol…
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The way the current system is set up will only allow for plotting of explicitly-related variables where `y` is directly in terms of `x`. This is not ideal as it allows no such plotting of circles and …
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A very common use-case is to have to import figures that should have non-rectangular boundaries in-game. We want to generate their polygonal borders to allow easy collision detection & transparency.
…
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The naive way is to do a marching-squares (or meandering triangles) approximation at each aggregate cell directly and produces the a classification index number and interpolation coefficients in one p…
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I started on this for Protovis: https://github.com/jasondavies/protovis/tree/contours but there's still a bug that I need to fix (try generating a contour map at zero on a grid of zeroes).
I've also …