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[Sun, Huiyong, Youyong Li, Sheng Tian, Lei Xu, and Tingjun Hou. “Assessing the Performance of MM/PBSA and MM/GBSA Methods. 4. Accuracies of MM/PBSA and MM/GBSA Methodologies Evaluated by Various Simul…
cramg updated
3 years ago
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I am the main author of the package [`Peridynamics.jl`](https://github.com/kaipartmann/Peridynamics.jl) and recently changed to Julia `v1.11`.
With the new Julia version, a significant increase in th…
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Implement a startup script application which creates a toolbar "Project" menu with the following options:
-> Load Project: Opens a dialog that asks the user to specify a .txml file. After selected, t…
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## Bevy version
0.5
## Operating system & version
Ubuntu 20.04
## What you did
Running the following code on a debug build (`cargo run`), if I move the window around, I get dt values t…
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**Environment**
- REBOUND Version: 4.4.1
- API interface: Python
- Operating System (including version): MacOS 14.6.1 or CentOS Linux 7 (on HPC cluster)
**Physics**
I want to simulate a plan…
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The current log states in [PIConGPUVerbose.hpp](https://github.com/ComputationalRadiationPhysics/picongpu/blob/f9c0a0ae9341710cddd1ab902d6a68e7152aba37/src/picongpu/include/debug/PIConGPUVerbose.hpp#L…
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Networked dynamic physics objects.
I see two approaches.
### 1. P2P Object Ownership
This is the approach that I believe VRChat uses. When someone grabs an object they become the owner of the object…
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The engine loop (consisting of both Physics and Rendering) is a fair bit slower than I'd expect with the hardware it runs on, often fully maxing out a CPU core with a decent simulation; I suspect ther…
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For some reason this still seems to happen. Since the notification for collision happens asynchronously, there must be some race condition between when the notification for collision happens and the p…
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## Desired behavior
I hope SDFormat would support the PhysX(Nvidia) as a physic engine so that I can utilize the standard format for robot simulation.
Since Nvidia PhysX introduced a new artic…