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**Describe the project you are working on:**
This applies to any game/tool that allows users to load/save files. The project I'm working on is a [diagram editor](https://umarcor.github.io/hwstudio/…
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Being able to drag and drop images into the editor would save time having to redraw things every time I want to use a larger image surface.
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# It doesn't work on mac and IDK why
Look, I love your product and I wanna use it __soooo badly__! However, I actually **can't**:(
You can see a screenshot of error below, if it's my fault, please, …
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At the moment when you create another image it doesn't ask to confirm and if I have something not saved in background all the work will be lost.
I suggest to open a yes or no dialog to confirm the ac…
Gaulm updated
4 years ago
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i think shortcut key for pencil(O), and color picker(P) is too far and not efficient for left arm, it would be good if shortcut key can be changed. also how do i contribute to pixelorama for translati…
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Can't open the program, it shows the error and closes:
`Error: Could not load game data at path '.'. Is the .pck file missing?`
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I dislike the godot save/load window. It feels inconsistent with all the other apps running. You lose all your keyboard shortcuts and not all your OS-specific favorite locations are mirrored across.
…
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Using the [Godot BaseApp](https://github.com/flathub/org.godotengine.godot.BaseApp) I maintain, I'd like to create a Flatpak for Material Maker like I did for [Pixelorama](https://flathub.org/apps/det…
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Godot 3.1.1
**tl;dr**: `Image::blend_rect()` may cause transparent regions to darken, contrary to what you would get with a drawing app.
Explanation:
When trying to work on a painting app in …
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This is rather long-term suggestion due to Pixelorama being in early phase of development.
It could be a nice idea to incorporate Pixelorama (at some point hopefully huge) community into creation o…