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MH 20220716 alpha (HEAD:c3acdc4f) (nightly build 7-16-2022)
> I am breaking this issue apart from the kshepard fixes, because the rendering aspects have been fixed in this build. However, it may …
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**Describe the bug**
Not sure if this is a bug, or if I can somehow optimize my code more. Sorry if I have missed something obvious.
Yesterday I started a process of running multiple renders (15 …
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Hi!
I have a question regarding loading objects in the BOP script. I am working the BOP physics positioning script and the BOP datasets are working alright with good results.
But I have been trying…
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**1. environment**
python version = 3.8
cmake = 3.14.0
Habitat-sim has cloned,and pip install -r requirements.txt has done
**2. here is the log with bug:**
setup.py:459: DeprecationWarning: dis…
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Any ideas on the best way to animate a Blender character with this mocap data?
Some work on BVH output from mocap was done in python at: https://github.com/KevinLTT/video2bvh
A more recent conv…
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The output bvh file dose not contains t pose at the beginning and it is hard to use.
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I'm kinda new at blender and very new in MMD. I want to learn but I don't know how to export mixamo's pmx animation to vmd. I'm stuck, but I don't want to stop because I have this Idea that I want to …
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Using a combination of the bop_objects_physics_positioning and [key_frames](https://github.com/DLR-RM/BlenderProc/blob/5407f3c843a8b1444ee24137e67cad53aee4c619/docs/tutorials/key_frames.md#render-mult…
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Hi, I have download the provided bvh file of your demo, but it seems the reuslts are bad since the pose sometimes not right and the root motion has big problems like drifting and jitter. I wonder if t…
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Hi, I am currently generating my own dataset using my own 3D model. I faced a problem for texture problem in the ply file. I notice that one of the GitHub issues provides a possible solution.( https:/…