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### Describe the project you are working on
I am translating my Atlas-viewport texture to 4.0 which generates solid colors using color rects (in a grid-like formation) for block UVs in my (minecraf…
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### Godot version
4.0alpha8
### System information
Windows 10, Vulkan, RTX 3060 Laptop GPU
### Issue description
When creating a GPU Particles system with a standard process material and setting …
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### Godot version
v4.0.alpha2.official [79077e6c1]
### System information
Ubuntu 21.10 AMD 6800XT Mesa Drivers GLES3
### Issue description
I am trying to write a full screen overlay shader in God…
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### Bug summary
I get an error
```
ValueError: RGBA values should be within 0-1 range
```
when passing a byte/integer array to pcolorfast to code the colors as RGBA. It also fails when data t…
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(Tested with Seaborn 0.12.2)
When lines are drawn between cells in a heatmap (using `linewidths=`), the lines on the outside are shown thinner than the inner lines. They are clipped by the axes. It…
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**Is your feature request related to a problem? Please describe.**
Open3D has brilliant support for `TriangleMesh`. It would be great to be able to use quad meshes as well (e.g. load quad .obj and pr…
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![test image](https://f.cloud.github.com/assets/530988/2216573/1a9f9448-9a0d-11e3-8288-d4c37dbefc92.png)
I believe the spacing between the polygons shouldn't be there. Below is my code. Is this a bug…
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### Godot version
v4.0.beta10.official.d0398f62f
### System information
archlinux; vulkan on dedicated NVIDIA GeForce RTX 3060 Laptop GPU; opengl3 on integrated AMD Radeon Graphics (renoir, L…
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### Godot version
v4.0.beta.custom_build [56e847ef6]
### System information
windows 10
### Issue description
it seems the default size for QuadMesh has been switched from 1x1 to 2x2. I…
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### What program did you run?
```
#=
2D advection using higher order FV or structured or unstructured mesh
=#
### If the Finch package has already been added, use this line #########
using F…