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Unsure if this is where to leave such an issue.
I tested Proton out with The Elder Scrolls V: Skyrim Special Edition and while it works, seemed to have okay performance the NPCs didn't seem to have…
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hello, I follow the guide and just run `cargo run --release --features debug` and got some errors, please have a look
```
~/korangar on main !1 ❯ cargo run --release --features debug
…
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After #11618 I'm seeing failure of all the import tests. I verified the issue with @tcmetzger
```
pytest tests/codebase/test_no_ipython_common.py
```
#### Stack traceback and/or browser Ja…
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It would be very nice if you could get the handle of a VkImageView, similar to buffer reference, to use in a shader. In a shader, you would then convert the `uint64_t` (or a `uvec2` for GPUs that do n…
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This is something I found while working on https://github.com/KhronosGroup/MoltenVK/pull/2199. Enabling variable sized arrays caused a bunch of vkd3d tests that otherwise worked fine (modulo validatio…
js6i updated
6 months ago
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### What happens?
Using PPSSPP core, starting a game results in a crash:
```
[INFO] [GL]: Using 1 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [GL]: Initializing HW render (2048 x 2048).
[…
G-Ray updated
2 months ago
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### What version of melonDS DS are you using?
1.1.1
### Does the problem happen in standalone melonDS?
I don't know.
### What happened?
Games boot up correctly when in software mode but when swap…
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**Environment:**
- OS: Windows 10
- GPU and driver version: NVIDIA GeForce RTX 3070 Ti, API version: 1.3.277.0, Driver info: NVIDIA 551.86
- SDK or header version if building from repo: 1.3.283.…
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Following the build instructions for [Linux](https://github.com/KhronosGroup/Vulkan-Samples/blob/main/docs/build.adoc#linux) I seem to be encountering the below
```
[ 44%] Building CXX object comp…
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**Flycast core version**: 676cd31
**RetroArch Version with issue**: 1.14.0, also 1.11, 1.12, 1.13.
Flycast core worked great in RetroArch 1.10.2 (non-metal version on Mac), but in all RA versions …