-
![Image](https://user-images.githubusercontent.com/89345505/221421051-62c5783b-e14e-4bd8-be9a-18947bc9aa6d.png)
-
Issue from the original game.
If you put multiple people into a tank, they can use its rocket launcher independently of each other, as long as they fire at the same target and don't have to turn th…
-
The following projectiles still persist after death:
- Rocket Launcher
- Grenades
- Hyper blaster
The below does not;
- BFG
- Grenade launcher
- Blaster
Should update the above project…
-
##### ISSUE TYPE
- Feature Idea (Something new you want to see)
Rather than #313 , what one could do for allowing independent submunitions is to create a new module to allow missiles to fire fr…
-
Hi,
I'm using react-boilerplate and have used https://zach.codes/handling-client-side-app-updates-with-service-workers/ as a reference for getting automatic updates running on a SPA.
The plugin …
-
here is my html:
``
and here is the snippet from controller:
`$scope.updateMySelectedOptions= function(newValue, oldValue) { }`
-
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Happens all the time with our updater
**Expected behavior**
Should fire every 2 minutes
**Addition…
tman5 updated
2 weeks ago
-
### Steps to reproduce
You can check here
https://codepen.io/Gruber/pen/YzoWPGX
I've setup a simple demo, try type something in the textarea and delete, in the console you will see both keyup …
-
**Issue type:**
[ X] question
[ ] bug report
[ ] feature request
[ ] documentation issue
**Database system/driver:**
[ ] `cordova`
[ ] `mongodb`
[ ] `mssql`
[ ] `mysql` / `mariadb`
[ ]…
-
```
final class Object: Content {
let anotherObjects : [AnotherObject]
}
final class Model: Model, Content {
let objects: [Object]
....
}
```
After updating `anotherObjects` arr…