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I've been playing around with the server branch to see how it would work for setting up a dedicated server. However, I'm not quite sure how to export the server. Right now, when I use the Godot steam …
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Hello, I need to implement GetAuthSessionTicket and CancelAuthTicket.
Any advice what to type to SteamworksPy.cpp to achieve this?
Thanks.
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Could we get pre-compiled version for newly released Godot 3.3? While I can compile this myself for Windows and Linux, I just don't have hardware to do that for Mac - and I do feel some new features w…
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Sorry to pile on here, but I see no reason not to at least mention this issue as well. I found the GodotSteam API extension setLeaderboardDetailsMax() a little confusing because of how it differed f…
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### SteamDB link to the game
https://steamdb.info/app/498310/info/
https://steamdb.info/app/1079290/info/
### What should it be detected as?
Godot
### Additional information
These shou…
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Both editor and windows export template of 3.3 build crash with segmentation fault shortly after launch.
When I launch export template with `--verbose` it floods with following output:
```
ERROR:…
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On MacOS (I've tested Catalina and Big Sur), the game will sometimes crash when closing it. The "Problem Report" dialog that appears points to something happening in the `Steam::~Steam()` destructor:
…
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Getting this on trying to import the new .tpz file
editor\project_export.cpp:872 - Failed to export the project for platform 'Windows Desktop'.
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**Godot version:**
v.3.2.3 custom build ([GodotSteam](https://github.com/Gramps/GodotSteam) v3.8.1)
**OS/device including version:**
Windows 10, Razer Blade 15 (intel core i7, NVIDIA GeForce RTX …
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**Describe the project you are working on:**
Godot Engine modules development
**Describe the problem or limitation you are having in your project:**
Oftentimes, I need to bind just about 6 argume…