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We've switched from 60 fps to 30 fps and now there is some noticeable stuttering.
This can be recognized in flash and on not high-end android smartphones.
After breaking down this issue to a plain op…
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The versioning support on haxelib seems dodgy, so new users get hit with "Cannot find haxelib" errors that they don't understand. I have a feeling this occurs because of hard-coded version numbers. Do…
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It is worth noting that in [the function's definition in Tilemap.hx](https://github.com/HaxePunk/HaxePunk/blob/master/com/haxepunk/graphics/Tilemap.hx#L241-L254), removing the `if` condition (not what…
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@MattTuttle
I found out why neko was crashing (after recompiling neko with debug symbols ...), in c++ HXP.windowWidth : Int was init with `0` but in neko it was `null`.
So the division in https://g…
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Hey @HaxePunk/contributors,
I know documentation and tutorials are lacking for HaxePunk and I'd love to hear ideas about how it could be made better. Here are some of my ideas and I'd love to hear ot…
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I believe rotations still move in the opposite direction they should. This would break existing projects though so I'm suggesting it for 2.6.
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(Linux, 64 bit)
Randomly, the game will crash with the following trace:
Invalid array access
Called from /usr/lib/haxe/std/neko/_std/Array.hx line 291
Called from a C function
Called from com/haxepu…
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To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item) by [Persons Name](link/to/person)
```
skial updated
10 years ago
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When creating Text and setting the color property on 2.5.1, the color will not be changed. All text is now white in color. I just tested 2.5.0, and colors worked as expected.
Jacic updated
10 years ago
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Most game engines tend to pass a time delta down through update() methods, whereas HaxeFlixel uses a single static variable `FlxG.elapsed`. The problem with this is that it gives no control to updatin…