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**Describe the bug**
When an ambient sound is made from an imported soundset sound, the ambient audio item triggers but the psuedo-audio .wav path "syrin-scape-not-a-path.wav" returns a 404 error, …
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I found them in the 0.9.5.
For magic missles, the setting panel links to Animate Dead because the return data is undefined or NaN. So the magic missles could not work as wish.
For the chain lightnin…
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**Describe the bug**
When updating temp HP on my character, I get a bunch of error messages
**To Reproduce**
Steps to reproduce the behavior:
1. Go to character token
2. Open char sheet
3. Upd…
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### Expected Behavior
When using the animations, they should play "instantaneously", and should show up for both the GM and Player as such.
### Current Behavior
When using JB2A, the animations shou…
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Hi, me again, please don't hate me!
I've this unlinked token, it has only 1 token image, but because of its name the randomizer seeks others to use.
how I made a setting so it is not changed by the …
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Some animations (of white melee attacks) are no longer displayed in the JB2A database of Sequencer!?
I don't know if the Sequencer module creates this DB or the JB2A module (I am a Patreon user and u…
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I've been impressed by @Vauryx's AdvancedSpellEffects but bumped into a problem with Call Lightning. When I activate it and use it, I place the storm cloud (nice effect) and can do lighting strikes. …
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Hi.
Can try to add Gang Up macro? Thank you
![image](https://user-images.githubusercontent.com/4999783/119509939-751b8e80-bd47-11eb-90f5-6267c10b6e59.png)
Macro: https://raw.githubusercontent…
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**Describe the bug**
every time I log back into Foundry VTT, all of my enhanced conditions disappear, and the one and only condition available to apply to a token is the Blindness condition. I const…
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I am Using Sequencer in Version 2.0.14 / FoundryVTT in Version 9 Build 249
Some animations (of white melee attacks) are no longer displayed in the JB2A database at Sequencer Database Viewerbut the…