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Firstly, my issue is I am getting drift in the Yaw,Pitch,Roll and X,Y,Z data while my system is steady. The drift increases with respect to time.
My system is steady throughout but after an hour the …
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Really nice job with the path tracer, the implementation is very clean.
One potential issue I'm not sure about is that in the Disney BSDF paper for the transmission BSDF the half-vector for the ref…
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**How will this enhancement improve the game?**
#113 introduced a new time and lighting system for AoTTG2. The feature is stable and looks great, but there are some improvements and suggestions for f…
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WG
- [ ] [WebXR](https://github.com/immersive-web/webxr)
- [ ] [WebXR Gamepad Module](https://github.com/immersive-web/webxr-gamepads-module)
- [ ] [WebXR AR Module](https://github.com/immersive-we…
Yonet updated
3 years ago
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### Description
I noticed that when I export a glb file it has an acceptable lighting when I see it in model-viewer, but when I open scene-viewer (or AR QuickLook) it is darker. I don't know how …
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Hi,
congrats for the great work!
I'm trying to run the training code and I'm getting the following error:
```
(base) root@bd14969643f5:~/codes/Illumination-Estimation/RegressionNetwork# CUD…
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### SPECIFIC ISSUE ENCOUNTERED
I get an error using HDR lighting on ARCore 1.10 implemented within a native C++ application. The SIGILL happens on startup of the application.
Here is the SIGILL in…
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I want to detect only one picture and return the coordinates of the detection frame.
How can I achieve it?
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Lighting Estimation has some support now it should be added to the table.
@klausw would you be able to make a PR to add this?