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### Godot version
4.0 alpha15
### System information
Windows 10
### Issue description
The build in Auto Lod systems seems to not work on obj´s as meshinstances
### Steps to reproduce…
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I noticed that, coming back from the Great Deku Tree after its dungeon, Mido suddenly pops into existence rather than having just been there even if Kokiri LOD is disabled which is supposed to prevent…
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hello.
I have a question about using the UnrealFest script.
I am using a modified script to create additional LOD meshes based on the LOD0 mesh. All other meshes are regenerated normally, but the…
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**Is your feature request related to a problem? Please describe.**
I have been working with a few engines in the last year, and have found a bunch of pros and cons between them all. One Pro that I ha…
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### Quick summary
A lot of textures, models etc are simply pitch black or use wrong texture like seen on the screenshots.
Sometimes if you change the location the textures might get fixed but if y…
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In LancerEdit when I disable the Nebula, it does still apply some sort of render changes on models within the nebula. Those models become half translucent somehow (perhaps CMP parts being rendered in …
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any csp after 1.74 causes the lights in the RSS vortex to pop in and out depending on the LOD level. In October an extension was made that fixed the endurance lights to keep them from suffering this …
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Hi!
Anyone known if there is a way to improve the detail of the buildings?
This mod
https://www.nexusmods.com/eldenring/mods/96
alter some parameters on the regulation.bin file through Yappen and …
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**Is your feature request related to a problem? Please describe.**
Switching whole sub-trees based on observer distance is missing
**Describe the solution you'd like**
I'd love to have access to …
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- butterflies
- fireflies