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A list of things that could be improved, but there are some obstacles (e. g. lack of time)
### Design
- translate the app to English (#228, #88)
- prompt user to update via [Play Core library](http…
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Wrinkled or crumpled paper is _not_ an everyday concern. However, the issue does present real-world distortion that affects items such as receipts carried in one's pockets. Therefore, we should aim …
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Here is a minimal test case showing mutual assignment where we do `b = a;` followed by `a = b;`:
```c
int main(void) {
int a = 0;
int b = a;
int c = 1;
a = b;
…
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### Description
To prepare initial set of scenarios to be tested in the Figh Fidelity Simulators (AWSIM, MORAI SIM, CARLA etc.)
### Purpose
To validate autoware.universe in more realistic enviornemen…
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Right now, we label opinion groups A-J, and label the selection buttons below accordingly. This means that a visualization can show up to 10 different opinion groups, though in practice, I've only wit…
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1. Elemental Boss,
- 3 types of grounds inside boss pit (fire, water, earth)
- boss randomly switches between a water, earth and fire form
- if boss stands on ground representing his form (e.g. f…
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Obviously the most important foundation for this is the Grid system the player and game will live inside. As well as the map behind it.
The idea here is to do something similar to most other crawle…
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Our current navigation is broken for geometries with many skinny triangles.
This is a severe issue with no workaround and we will not be able to provide a quick fix. @JetteSchumann / @chraibi / @sc…
Ozaq updated
4 months ago
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Havin all that cool sync chests get confusing.
My idea is to **name the main chest** and all the child chest get the same name.
So you can call one "Work Tools", one "Hunting Equipment", etc.
This [b…
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Hi,
## Context
I am using octomap with my quadcopter with three small stereo cameras in an exploration mission where the elevation of the ground is unknown but can vary by sometimes a maximum of 2met…