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### Godot version
4.0 Stable
### System information
Windows 11, Nvidia RTX4070ti, AMD Ryzen7700x
### Issue description
This is the Unreal Engine 4 Sun Temple example ported to Godot 4, …
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**Software Versions**
* Python: 3.8.6
* OS: Windows 10
* Kivy: 2.2.1, 2.2.0.dev0, 2.2.0, 2.1.0 and 2.0.0
* Kivy installation method: kivy[full]
**Describe the bug**
I'm mading a program that n…
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**MODERATOR NOTE**: This issue is over five years old and discusses a reality that no longer matches the status quo of the codebase. For more information, scroll to [this comment](https://github.com/g…
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微博内容精选
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It is common practice for WebGL content to use the GLSL preprocessor to specialize a shader. Given that WGSL doesn't have to support any existing content, it seems conceivable that we could design a p…
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Since #3042 (rev. 12460 on amd64), as far I can tell, we're failing the fullscreen hosted performance test:
```
$ mir-test-tools.performance-test --gtest_filter=Hosted*fullscreen
WARNING: some of…
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Hello Guys,
I am working on a project in AR Foundation in which I need to create my own Occlusion Shader. Below is a modified copy of the Unlit/ARCoreBackground/AfterOpaques Shader which is provide…
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| Required Info | |
|---------------------------------|------------------------------------------- |
| Camera M…
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**Is your feature request related to a problem? Please describe.**
The current texture projection, even in depth+image mode, doesn't seem to be very good at continuing from a previous projection at a…
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Using qemu without OpenGL:
```
$ qemu-system-x86_64 \
-smp 4 -m 8192 -machine accel=kvm \
-display gtk,show-cursor=on \
-drive file=/usr/share/OVMF/OVMF_CODE.fd,if=pflash,for…