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Kezzo updated
7 years ago
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If you load up the client in VS and monitor process memory, you'll see that it will quickly (10-15sec) reach 2GB if you're in-game running around.
![image](https://cloud.githubusercontent.com/asset…
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map side-bar menu: 'Display flight remaining route on click' and 'Display flight route on click' not deselectable
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Hello,
in this example
http://matplotlib.org/examples/pylab_examples/finance_demo.html
there is a little display bug.
Candlestick shadows (vertical segment) should be drawn before candlestick body.
s…
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![Example](http://i.imgur.com/QYasoDQ.jpg)
In the example above I have a room with a directional light in the scene. Ideally I want the room to be unlit and the outer surfaces to be discarded as they…
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Whenever SimplePointer is aimed at a nearby collider, realtime shadows are crisp. When NO collider is hit, shadow quality degrades noticeably. This appears to be related to shadow cascades.
**To Repl…
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Hi, I set enableShadow= true but the shadows not show! ( I have imported BEMAnalogClock in my swiftProject (swift 2.2) ). What is the problem?
```
`var instanceClock = BEMAnalogClockView(frame:C…
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just as we have
## [hip](#hip)-hop, and
### lit-hop
(baba brinkman rapping to shakespeare …
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```
What steps will reproduce the problem?
1. select Map -> Realtime Earth+Clouds
2. activate Orbiting moon
3. activate Static lightmap
What is the expected output? What do you see instead?
I'd expe…
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```
What steps will reproduce the problem?
1. select Map -> Realtime Earth+Clouds
2. activate Orbiting moon
3. activate Static lightmap
What is the expected output? What do you see instead?
I'd expe…