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Add a blending factor, eg. "blendFactor", to texture nodes, to control the degree to which the texture contributes to the existing surface pixels.
This would be useful for animating a fade from one …
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From the basic picking example, if you remove the "picked" binds on all but the one node, then any click on any node will fire that event.
For example, leave only this pick bind:
``` javascript
Scen…
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http://scenejs.org/dist/curr/extr/examples/basic-picking/index.html
The names for left-right blue and green spheres look to be swapped.
I think the camera eye Z used to be negative which would mak…
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It's going to be hard to get everyone to stop using setInterval but could you consider not using it in your SceneJS? setInterval is bad because it runs regardless of whether your app is visible. That …
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In chrome (both the beta and latest unstable 10.0.648.11 dev) the console gives this error:
```
scenejs.js:3863 gl.disable(gl.BLEND);
scenejs.js:3863 gl.blendFunc(gl.SRC_ALPHA, gl.LESS);
scenejs.js:6…
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See comment: https://github.com/xeolabs/scenejs/commit/2465ffe04944f55dbb3854b5dd2145dda3c276d0#src/scenejs/transformation/modelView/rotate.js-P163
The condition in rotate node _render to determine i…
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On this page
http://scenejs.wikispaces.com/geometry#x-Vertex%20Colors
I think the first line of the color code should be
1.0, 0.0, 0.0, 1.0, [...]
and not
1.0, 0.0, 0.0, 1.5, [...]
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I made the old change to use Number.MAX_VALUE and Number.MIN_VALUE what I didn't realize that Number.MIN_VALUE is actually the smallest non-zero positive number available in JavaScript (why that is us…
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The select-teapot example shows this uncaught exception being thrown for the textures created for the text nodes being rendered. Looks like somehow the texture nodes _scene fields are set to point ba…
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For some reason the end output value in the interpolator is set to null instead of the last value. This means that when interpolating the last key value is never reached. This makes the end result inc…