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currently, only shader t0 is loaded [referring to local build, which directly refrences register(t0) only rather than t0, t1, ect --> diffrent from github build since I really don't want to do a usele…
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**Describe the project you are working on:**
I'm working on a Tomb Raider game . .
**Describe the problem or limitation you are having in your project:**
There are so many cool shaders being made…
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### Software information
Name of the game, settings used etc.
Alan Wake II, low settings, VKD3D_CONFIG=dxr
### System information
- GPU: RTX 3070
- Driver: 4.6.0 NVIDIA 545.23.06
- Wine versio…
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I noticed that while parsing the PLY meta data, the norm is not taken into consideration explicitly (only through a generic Data32 type).
Later, after parsing the data, only the vertices and colors (…
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Howdy ho, neighbor.
I'm lazy and don't want to bother making a PR, but I edited the URP 2D Lit shader to include the JitterFree logic.
Free free to roll it into the repo if you want. It's workin…
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Ideally this plugin would be able to differentiate between content that needs to definitely be part of a Custom node and everything else in order to take advantage of [constant folding](https://docs.u…
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**Describe the bug**
Pressing the `Ctrl` key does not trigger consistently. In fact I only manage to get it to trigger when I press both `Ctrl` keys on my keyboard. The callback for `kinc_keyboard_se…
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**Issue description:**
Upon trying to "Run without debugging" in VSCODE, many errors generate.
**Steps to reproduce:**
Follow the steps available in the github repo on Linux Mint 21.3
The te…
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Crucial and ties into Code Generation.
![allocations](https://github.com/huggingface/ratchet/assets/45471420/3687a99b-760f-484a-8145-b7fc94d8d11e)
The above graph demonstrates the success of our…
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How to replicate:
1. Add PixelationFx to Universal Renderer Data
2. Create Volume, shouldn't matter if global or local
3. Add a Volume Profile
4. Add PixelationFx to the Volume Profile and
5. …