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We've had people complain that the combat is just "ok" and that they'd like to be able to move while attacking. Additionally, someone said that it just doesn't feel "fun", and I'm inclined to agree.
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## Expected Behavior
The bay's sand should play the sand footstep sounds when walked on.
## Current Behavior
The sand currently uses mud sound effects when walked on.
## Steps to reproduce…
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Now that the installer allows users pick which music and sound effects they want in the main series, we can probably apply the same logic in the console arcs to let them choose between PS3 audio and P…
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Hi,
I'm a happy user of faster-whisper-server. I mainly use it as a whisper backend for [open-web-ui](https://github.com/open-webui/open-webui/) and recently opened an issue to share my code for hi…
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I have a really good idea for a series you could do : A **series where you make a complete full game** in Processing or p5.js, with a game menu, textures, sounds, and everything. That would be really …
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### **Is your enhancement request related to a problem? Please describe.**
The current **Features** section lacks a modern, organized layout, leading to poor visual hierarchy and user experience. T…
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```
I suggest to add some background music and sound effects when hovering/opening
inside the menu.
This was the first thing i noticed when using postloader, the loader is amazing
and is made my de…
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Related: https://github.com/flutter/flutter/issues/130360
Developers are using `shrinkWrap: true` on their Lists/ `SingleChildScrollView` s when they run into `vertical viewport was given unbounded…
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(hit enter by mistake, early item creation, mumble grumble)
So since getDuration() and isPlaying() only work for background sounds, is there some way we could have events for when normal sound effect…
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ambient sound, music (on the graveyard on the surface and in vignette and main menu), sound effects
stinger sounds when first see monster and/or are detected by it
combat music paired with each ambi…