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**Godot version:**
Godot Engine v4.0.dev.mono.custom_build.f7ae5442a
**OS/device including version:**
Windows 10
**Issue description:**
Loading a scene with images using ResourceLoader.Lo…
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We need to be able to run tests on actual GPUs on all platforms as a part of the continuous integration workflow. The tests includes:
- warden reftests and benchmarks
- portions of the Vulkan CT…
kvark updated
3 years ago
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I used Vulkan appication which uses transfer queue family for **vkQueuePresentKHR**.
When I used graphics or compute queue family everything worked fine.
In the attachment demo, to reproduce the s…
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**Describe the motivation for the feature request**
AdaptiveCpp SYCL should be able to adaptively compile a feature subset of SYCL CPP to any given vulkan version level. It is desirable to have a gra…
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**Describe the bug**
Most users won't have compute drivers installed, since there is no use for them on most systems, this leads to gpu info not being reported. On the other hand, vulkan is used by a…
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With the most recent git pull (7963abb) and a clean environment, only some Model/VAE/LoRA combinations produce the compile issue below. In previous versions, this issue was not present (specifically 0…
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What algorithm (paper) do you use for BVH traversal?
How does performance of compute traversal compare to hardware (Vulkan) traversal?
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It seems like Intel Arc support is supposed to be present — it shows up as a Vulkan device at least! But in trying to run this I get compile failures Here's the detailed log from the command prompt on…
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This is a tracking issue similar to #887 tracking overall examples.
Please contribute your own ideas & use cases, we'll try to get as many of these in for 3.0 as possible.
**NOTHING HERE IS A GUARAN…
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I am having trouble running gamescope when in X11. I have no issues if I use Wayland from sddm. When using X11 this is printed. The problem is some of the software I use won't run in wayland even when…