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### Tested versions
- Reproducible in 4.2.stable, 4.3.stable
### System information
ArchLinux 6.10.2-arch1-1.1-g14 - KDE Plasma 6.1.4 - Godot 4.3.stable.arch_linux
### Issue description
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We need to create a simple 2d platformer in order to ensure that:
- We can work with multiple levels without problems.
- We can easily implement loading.
- Simplistic UI features is enough for pl…
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Update description with:
Green-Geese is a plant-themed 2D platformer game. The player starts off as a seed, and has to jump up the platforms and avoid falling down.
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各位如果有問題,歡迎發問喔
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### Reviewed guidelines
- [X] I have read and understand the suggestion guidelines
### Checked for duplicate suggestions
- [X] I checked for existing similar suggestions
### Summary
I have Tried …
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Copying this [from a discussion we had a while ago on Discord](https://discord.com/channels/691052431525675048/1124043933886976171/1254029309216161802), [this other list](https://discord.com/channels/…
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Thanks so much for making an example Amethyst game, we can’t have too many!
The org recently adopted an official 2D platformer game to make a best-practices example out of: https://community.amethy…
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A cuboid collider attached to a dynamic rigidbody gets stuck after contacting a polyline collider attached to a fixed rigidbody.
As shown in the video: when moving left and right on the square poly…
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As a user I want a 2D 'arcade style' collision and physics framework so that I can more easily create action/platformer games without having to fiddle with a full physics simulation.
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When opening the 2D platformer example under Ubuntu 16.10, the scene editor only shows a part of the scene. It appears as if the nodes are clipped against a circle with a wrong diameter. See the attac…