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Dear Author,
I am a graduate student from Mainland China, and I have a basic question regarding your paper. I noticed that the title of your paper is "Text-to-3D Generation." However, in your trainin…
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Here we can discuss the performance of the various functions in the `MOArchive3d` class. I timed all the functions using the points sampled from the nondominated distributions as we discussed earlier …
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Hey I am currently working also with blenderproc for a GT dataset for nerf. However, i have some problems with the transforms.json
https://github.com/DLR-RM/BlenderProc/issues/895
could you help…
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Hi, Thanks for open-sourcing this great work! Will it add more input modality in the future. I believe image or text to 3D models are very important in 3D generation. Thanks for your reply
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Hi @classner, thank you for your quick response on my earlier query. I got stuck into another one, could you please help me out.
I am running direct3d/bodyfit.py after generating the pose from pose…
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Hi, very brilliant work. That's what I'm thinking. The "native 3D" will be the final paradigm for 3D generation instead of the mvdiffusion/reconstruction. Hope for open source.
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I am extremely grateful for your work. Now that running and training these codes has resulted in the generation of rendered images, depth maps, normal maps, and point clouds, could you kindly guide me…
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Hi, thanks for your [nice paper](https://arxiv.org/pdf/2203.11089.pdf). Could you please share the code related to the 3d lane generation pipeline? This was used for the ground truth if I understood c…
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### Describe the project you are working on
Godot Engine is a game engine where different importers are used to load 3D models. The current system has each importer generating tangents independentl…
fire updated
7 months ago
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A suggestion for a feature would be to add an option for the 3d model generation to be 3D printer friendly (e.g.: FDM 3d printer friendly).
Meaning that the algorithm would minimize shapes that are…