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Player characters and npcs should use different animations while being in combat and actively attacking a target.
For example, when the player idles and is in attack mode, he should use a combat id…
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https://github.com/XCharts-Team/XCharts/blob/7fb0765c6cae19e8e1991b65099ff704f30acad2/Runtime/Serie/Serie.cs#L2008C1-L2012C10
Hello! This if statement prevents me from enabling the Animation after …
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Calcite animations have not been added.
Should be on all the blocks.
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### LiquidBounce Branch
Nextgen
### Describe your feature request.
make it so that chests and inventories open by zooming in, sliding in, blurring in, etc and when closed, zoom out slide out, blur …
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### The problem
When specifying in component:
```
AUTO_LOAD = ["animation"]
```
The error:
```
Failed config
animation: None
'id' is a required option for [animation].
[]
required…
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## UI/UX Issue
The cloud animation doesn't fill up the full top frame. It looks better with full frame animation like in Google weather forecast. Screenshots attached. Thanks 👍
![Screenshot_20241…
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### Feature description
allow us to modify swinging, with some preset profiles for it.
add right click blocking too, (has no functionality, purely visual.)
### Reason
cuz it's cool
### Use case
…
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Hi, this is a really great plugin for Unity but I'm kinda confused on how to trigger the hide animation like when I press a button, it will hide a text. I'm trying to trigger it using the OnClick even…
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The animation that moves along with the cursor can be distracting sometimes, even though I believe it is a great way to keep people engaged on the website, in my opinion, the animation needs to either…