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**Is your feature request related to a problem? Please describe.**
Borders have quite a bit of visible aliasing on the rounded window corners of Windows 11.
**Describe the solution you'd like**
I…
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The overlay has 5 AA methods: Off, FXAA, TAA, MSAA, TSR.
My question is - how does that work together with the AA selected in the game settings? For example, if I use DLSS Quality in-game, is it actu…
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When I set PreferMultiSampling to true, the game runs but I can clearly see that the triangles are rendered without anti-aliasing. This happens with the NuGet package id="MonoGame.Framework.DesktopGL"…
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Take a look at this jet:
![jet with color](https://github.com/visit-dav/visit/assets/35237779/7282f8d1-4fde-4c40-9153-ac3b41015635)
Let's look closer:
![jet aliasing](https://github.com/visit-dav…
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Related to https://github.com/expenses/mateversum/issues/28.
I was trying out VR with a headset connected to a poertful gpu and noticed that the flickering from aliasing was quite bad. The regular,…
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### Describe the bug
TextBox right-click menu has seemingly worse anti-aliasing than all other menus that's a popup.
### Steps to reproduce the bug
`TextBox` vs `ComboBox` vs `MenuFlyout`
![ima…
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**Is your feature request related to a problem? Please describe.**
[HoneyView](https://www.bandisoft.com/honeyview/) has a really nice option that is "Soften + Sharpen" which makes image less blur …
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This port runs great already, so why not add some QoL features. On Windows using my Cmake fork I've been running the game at 4k 144Hz with 8x SSAA + 8x Transparency AA on my 4080, and I'm still gettin…
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We should look towards implementing FXAA/TSAA. It seems like this is simply running the FBO through a shader.
It is just easier to work worth and better performing that MSAA.
#84.
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So if you select a height/width which is not a good multiple of the QR code size then you get artifacts on the edges of some of the pixels. Some decoders cannot deal with this and fail to decode the m…