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The functionality in this project is just what I need, but, unfortunately, I cannot use Python. However, I'm only interested in the parser (i.e.: reading the ASCII art and translating it into a graphi…
cesss updated
6 years ago
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## Description
The "Packages" line on systems with multiple package managers can get long enough to get cut off out of view on old standard width terminals.
Line wrap for packages would solve th…
Digit updated
10 months ago
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Log:
```
[20:01:07] [Engine/main] [INFO]: Initializing engine!
[20:01:07] [Engine/main] [INFO]: ----- System Information -----
[20:01:07] [Engine/main] [INFO]: Engine Version: 0.3.1-alpha
[20:01…
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Steps to reproduce:
1. Select Obsidian graphics.
2. Select JollyBastion.
JollyBastion looks weird because the ASCII Default wasn't applied before it. I think this has something to do with the selecti…
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We can use ASCII Art for portraying some (key?) scenes in the game.
A.e.
When the Player picks up Keycard for Keller 1:
![image](https://user-images.githubusercontent.com/115086771/198255445-9…
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I had a try at doing this myself, but it only works for about 5% of the frames...
is there a trick to know how to draw those things, or how to wait for them to be drawn, before calling lbm.graphics.w…
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### Describe the bug
You cannot see what tiles in field with gas if you play with ASCII while being able with tileset. See screenshot.
### Steps To Reproduce
1. Find a some place with thick g…
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- [ ] Create a new configuration file
- [ ] Add tags like so [WALL_ICON:35] // '#' by default
- [ ] The tag name should match a list in the graphics class
- [ ] The value will be the ASCII index (i.e.…
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The include_graphics function does not seem to play nicely. I noticed the commit message "add support for include_graphics, maybe?"
Code:
```{r picture, echo=FALSE, fig.cap="A caption", out.width…
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I tried to load VGG19 model using torch.load but it is not working
How to convert this model to android? i tried to convert it into ascii then saved binary but no success.