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For now sound are just "samples" with no information attached: the gamelogic and the map need to handle special effects by hand.
Sound shaders would be sets of parameters associated to one or more so…
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I'm trying the multiloop scenario, currently set the NUM_RING = 1 and the action is box(1, ) type.
Then I added more than 1 RL vehicles, take 3 RL vehicles as an example:
in `multiagent_envs/loop/…
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Implement a MaterialManager that handles the functionality which is currently provided by helper functions. Probably, also CT to material conversions etc should go there. Not urgent.
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NOT AN ISSUE.
I'm looking to modifying this code for the RX888mk2, and I admittedly am an absolute beginner in USB code.
Where I am stuck is in modifying the rx666m code to use the firmware fun…
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This is related to #243 (sRGB lightmap).
For what I know, what we call color, diffuse, or albedo maps are in sRGB color space because all image editors work that way.
On the other hand, textures…
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I think it would be nice to make the pulse_lib either a QCodes Metadatable and/or provide metadata function, such that some key settings can be snapshotted when performing a measurement. These would b…
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### Describe the project you are working on
I am working on a tutorial sample game that serves as both a collation of all my shaders and also a testament to what is feasible with Vanilla Godot. My …
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### Describe the project you are working on
Third-person, high-fidelity visuals 3d game.
### Describe the problem or limitation you are having in your project
Godot doesn't implement specular…
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### The problem
Setting GPIO05 is showing "ESP32C3 doesn’t support ADC on this pin." , but the reference pins shows me that GPIO05 it’s available.
![image](https://user-images.githubusercontent.co…
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There's no way to package a .txt soundscape file with an addon, and so I think there should be some other way to create a custom soundscape, perhaps with lua.
```
"degenerate_outdoors_storm"
{
"p…
ghost updated
2 months ago