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If you attempt to use a weapon mod on the new weapons added in dev build (Spark weapons, hero weapons) they all appear as empty pictures.
Even if they don't appear on the weapons themselves, they s…
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- [ ] Fix all Morrigi DN viewbox distance (since they are tall instead of long, they don't fit well)
- [ ] Morrigi DE sections are not consistently placed (often moving too far right or up)
- [ ] Mo…
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**Project description**
An open-source internal ballistics simulator for rocket motor experimenters.
**Metadata**
* homepage URL: https://github.com/reilleya/openMotor
* source URL: https://…
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This would work in a similar way to the MSP peakamp~ object. It could be further extended with attack and release parameters in a similar way to levelmeter~ so that we could have ballistics.
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Unless I want to do a lot of geometry, will likely just suggest some hit numbers. Twin-linked re-rolls blast, and for flamers lets you re-roll wounds.
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For example, shooting 40 anti ballistics missiles quickly using a redstone clock will cause extreme lag for both the server and client. A reasonable universal particle limit should be put in place to …
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How can I set up pets, laser ballistics or special effects to be visible only to myself or my teammates? Is this function available?
I can use it! Hide hide other people's special effects?
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Hi Marc
Julian (Winter) Here.
Since this is essentially a model over time series data, have you considered a Recurrent network model (RNN), rather than a sequential forward layer network ?
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Ingame, initspeed on the JHP magazine and typicalspeed on its ammo are both 315.8 m/s. That doesn't match up to the ACE ballistics defined for the same stuff (~420 m/s for a full SMG barrel), and neit…
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