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I recently started studying Bevy -- notice that I am not a English native speaker, so perhaps I just misunderstand a few points?
For me the most serious issue is at https://bevyengine.org/learn/qui…
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1. Shift focus on release candidate process to include an emphasis on preparing the release. From https://github.com/bevyengine/bevy-website/pull/1596#discussion_r1719051593 and https://github.com/bev…
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https://bevyengine.org/examples/2d-rendering/bloom-2d/
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when stable, or if already stable, [please update the crate](https://crates.io/crates/hexx/0.17.0/dependencies) so that it can be used with bevy 0.14.
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> Can this run another binary than `cargo`? On Windows, you need to run `cargo-clif` in order to use cranelift.
_Originally posted by @janhohenheim in https://github.com/TheBevyFlock/bevy_cli/issue…
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> RE "When bevy lint is called, it will call RUSTC_WORKSPACE_WRAPPER=path/to/bevy_lint_driver cargo check. " - should the linter have the ability to run clippy instead of just check?
_Originally po…
BD103 updated
3 weeks ago
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**Describe the bug**
Bevy app will not compile when targeting wasm if `torii-client` is imported
**To Reproduce**
1. Create a brand new rust binary: `cargo new {example_project}`
2. Add bevy de…
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This is a tracking issue for progress on a `no_std` compatible subset of `Bevy`. The tasks are ordered roughly in sequence (`bevy_app` can't be `no_std` until `bevy_ecs` is for example).
# Core Tas…
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As discussed in https://github.com/bevyengine/bevy/issues/14215 and https://github.com/bevyengine/bevy/pull/14911, some games will prefer to run their logic in `Update`, while others prefer to run it …
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I gave it a quick try, because it's reaaaally easy -just replace app.world by app.world() and app.world_mut()- but then bevy_pixels stops compiling.
From what I could gather, pixels uses a very old…
dc740 updated
3 weeks ago