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With how #93 is going, it seems the backend prototyping phase is pretty much done. The current iteration is the third, and seems quite robust and reasonably future-proof.
With the server implement…
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I originally posted this in the Bevy Q&A list but after looking a bit more, I'm wondering if it's an issue with this library?
https://github.com/bevyengine/bevy/discussions/11482
For convenience…
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Hey! It’s usually a convention to name Bevy plugins using the “bevy_*” pattern. What do you think about renaming it?
Edit: Very cool plugin btw, ty 👍🏼
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## Bevy version 0.14.2
## What you did
I want to provide users a plugin to debug their UI. Think chrome dev tools for bevy UI.
I also want to use gizmos to add some guides on where the currently ins…
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## What problem does this solve or what need does it fill?
You would expect that the following: `app.add_plugins(DefaultPlugins.build().disable::())` would disable 2D and every plugin feature that …
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This is an extension of #15 that also checks for duplicate versions of Bevy crates. It's bit more challenging to do, which is why it's a separate issue.
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Should at least detect duplicate vers…
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hi, I want to use the crate in wasm. look like this:
```rust
#[wasm_bindgen]
pub fn run() {
App::new()
.insert_resource(Msaa { samples: 1 })
.insert_resource(ClearColor(Col…
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Hi, I'm using a texture array for my [voxel game](https://github.com/Inspirateur/riverbed) and I badly need mipmaps because Moiré makes distant terrain look like marbled cake.
I tried looking into…
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Checks if a compatible version of all your bevy-reliant crates have compatible versions for a specified Bevy version, defaulting to latest. If an additional flag is provided, actually goes and edits y…
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Some traits have competing naming conventions for types within Bevy:
| Trait | Suffixes used | Suggestion |
|-|-|-|
| `SystemSet` | `System`, `Set`, `Systems`, no-suffix | Not obvious which to choose…