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Can anybody help me understand how to use the values returned from [`Snap.path.intersection`](http://snapsvg.io/docs/#Snap.path.intersection)? Specifically, what do `t1`, `t2`, `bez1`, and `bez2` repr…
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Dear @klayoutmatthias,
Would it be possible to add bezier curves for polygons in the "Basic" library?
For photonics, we use them for drawing waveguides.
https://support.lumerical.com/hc/en-…
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Hi,
I've added bezier support in my fork (https://github.com/nelsonsilva/webgl-2d).
I haven't submitted a pull request since I want to fix the filling of non convex polygons.
If I add each bezier as…
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```
I would like to request a convenience function that draws a Bézier curve.
I think that for fast game prototyping Angel lacks some drawing functions. I
only found the World::DrawDebugLine(), and …
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We'd like to import bezier curves into our unreal project.
Here's a possible reference:
https://store.algosyntax.com/marketplace/unreal-engine/blender-curves-to-unreal-engine-splines-importer/
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Possibility to edit curve threw bezier points. More flexible and precise than tween option.
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```
I would like to request a convenience function that draws a Bézier curve.
I think that for fast game prototyping Angel lacks some drawing functions. I
only found the World::DrawDebugLine(), and …
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This is a must for a serious video mapping software.
aalex updated
6 years ago
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Does this project have any relation to Bezier curves? Are Bezier curves used anywhere in it?
hxqup updated
8 months ago
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### Summary
The [image flaw check function](https://github.com/mdn/yari/blob/ee7f9d50914124d7563c6c61bcee9f1b22928616/build/check-images.ts#L22) will use the uri-encoded `src` value to check [wheth…