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### What task needs to be completed?
These currently do literally nothing for the multiworld. Making them locations would solve this.
The logic is already worked out, just needs implementing. The …
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Unlike other mobs the blue skies bosses do not get their hp back when you die.
This applies to all bosses in blue skies. (I think it has something to do with That they are supposed to de spawn after …
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### Version
Latest 1.4.4-stable
### OS
Windows
### Platform
Steam
### This bug affects...
Gameplay as a Player
### Description
hello,
so I've recently started a calamity playthrough with m…
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All 8 bosses, all mobs, all armor.
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```
After a certain number of waves, there should be a boss.
```
Original issue reported on code.google.com by `ibrahim....@gmail.com` on 7 Aug 2008 at 12:42
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Right now it one-shots bosses. And the player. We only want it to do 1 damage to the player, so you may need to have separate damage values for if it's hitting a player or an enemy.
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Perhaps we could mark some monsters as Boss in the DB, and have small arrows in the HUD in-game to them when you get near. Like in ROTMG
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We need to make bosses spawn at 10/20/30/40/etc
and have it pick from a pool of bosses!
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http://runescape.wikia.com/wiki/Dungeoneering/Bosses
## Frozen:
- [x] Gluttonous behemoth
- [x] Astea Frostweb
- [x] Icy Bones
- [x] Luminescent icefiend
- [x] Plane-freezer Lakhrahnaz
- [x] To…