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gmuGADIG
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FetchQuest
woof woof (Game created by GMU GADIG in Fall 2024)
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Activator API
#152
micycle8778
opened
2 days ago
0
Spawner Enemy
#151
TheRedEncryption
opened
3 days ago
0
updated enemies to collide with each other
#150
shazzzaammm
opened
5 days ago
0
changed the creep hitbox
#149
shazzzaammm
opened
5 days ago
0
Charging enemy
#148
yourname3
opened
6 days ago
0
Enemies darken for a tenth of a second on hurt
#147
corpusCallosotomy
opened
6 days ago
0
Skins`
#146
grmpyktn11
closed
1 day ago
0
Stamina Connects with UI Element
#145
cooki-chan
closed
1 day ago
0
Bug: Player Teleports into Walls
#144
BeafCultist
closed
5 days ago
1
Bug: Bomb's Damage is Way Too High
#143
BeafCultist
opened
6 days ago
1
Bug: Creep Hitbox is Really Deceptive
#142
BeafCultist
opened
6 days ago
0
Enemies/Bosses Should Probably Also Have Invincibility Frames
#141
BeafCultist
closed
6 days ago
0
Implemented iframes
#140
DeaconBlues64
closed
1 day ago
0
Bug: Exiting a Room Should Make the Player Enter the New Scene Through the Corresponding Entrance
#139
BeafCultist
closed
5 days ago
1
Bug: Add Visual Indicator When Damaging Enemies
#138
BeafCultist
opened
6 days ago
0
Bug: Sword Should Return After a Wall Bounce Based on Time, not Distance
#137
BeafCultist
opened
6 days ago
0
Breakable Wall Random Chance Bug Fix
#136
cooki-chan
closed
1 day ago
0
Bug: Enemies Should Collide with Each Other
#135
BeafCultist
opened
6 days ago
0
Quest system
#134
ElectroBlade0937
opened
6 days ago
0
Updated bomb.gd with an exception for self damage
#133
corpusCallosotomy
closed
1 day ago
0
Bug: Add Invincibility After Being Damaged by an Enemy
#132
BeafCultist
closed
1 day ago
0
fast travel menu does not work with pause menu
#131
micycle8778
opened
6 days ago
0
Scene entrance points
#130
Justin1L8
opened
6 days ago
0
player hud should have half hearts and show total amount of hearts
#129
micycle8778
opened
6 days ago
0
bomb deals too much damage to the player
#128
micycle8778
closed
1 day ago
0
update player hud stamina
#127
micycle8778
closed
1 day ago
0
Multiple player skins
#126
micycle8778
closed
1 day ago
0
Make holes correctly relocate the player when falling into them
#125
Justin1L8
opened
1 week ago
0
feat: projectile enemy implemented
#124
MistOfJudgement
opened
1 week ago
0
Implement Bark Blocks
#123
BlockCrusader
opened
1 week ago
6
Map and fast travel
#122
CarJasper
closed
1 week ago
0
Enemy Agressive Code
#121
KaratePikachu
closed
1 day ago
1
Make the title screen the main scene
#120
cooki-chan
closed
1 week ago
0
Breakable Walls
#119
cooki-chan
closed
6 days ago
2
This creates the main logic for navigation. TODO: Figure out how to ensure every level has proper navigation regions.
#118
yourname3
closed
6 days ago
1
Target practice
#117
Zeus1029
opened
1 week ago
1
Enemy approach
#116
KaratePikachu
closed
1 week ago
0
Boss health bar
#115
Caleb-Augustine
closed
6 days ago
0
Creep enemy
#114
shazzzaammm
closed
6 days ago
0
New demo with art
#113
Justin1L8
closed
2 weeks ago
0
Shield enemy
#112
shazzzaammm
closed
2 weeks ago
0
Moving walls
#111
grmpyktn11
closed
1 week ago
1
Holes
#110
Daringdeveloper25
closed
2 weeks ago
0
Title screen
#109
cooki-chan
closed
2 weeks ago
0
Map and Fast Travel locations
#108
micycle8778
closed
1 week ago
0
The King Boss
#107
micycle8778
opened
2 weeks ago
0
Frog Boss
#106
micycle8778
opened
2 weeks ago
0
Amalgamation Boss
#105
micycle8778
opened
2 weeks ago
0
Create boss health bar
#104
micycle8778
closed
6 days ago
0
Enemy detects player
#103
shazzzaammm
closed
2 weeks ago
0
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