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So the current idea is to delay progression between tiers. The path chosen for it was using grade 4 modules for that.
I think this is not the best way and we can just use the mechanic already in th…
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Using today's build, I cannot exit the test menu. For me this is a required step in using the Bananapassport - I can never get it to load unless I enter/exit the test menu.
It always locks up here…
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Originally reported on CC: https://github.com/chromiecraft/chromiecraft/issues/6089
Reported by: [sassouiabd](https://github.com/sassouiabd)
### What client do you play on?
enUS
### Faction
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This issue will serve as documentation for all the specific changes I want to make in the mod. For now, they are not very well organized. Each topic will eventually have its own dedicated issue to ela…
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### Book Functionality
- [ ] Book item acts as a "gate" to accessing registered "knowledge" to player, like Thaumcraft, acting as reference while exploring. Major difference being far more mundane a…
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I feel like you should be able to choose any animal companions no matter what archetypes and classes since in the tabletop game its up to the gm.
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---- Minecraft Crash Report ----
// I just don't know what went wrong :(
Time: 9/11/22, 10:23 PM
Description: Mod loading error has occurred
java.lang.Exception: Mod Loading has failed
at ne…
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# Faiths_and_Powers
This mod is geared toward all of the divine classes in the Enhanced Baldur's Gate games. It introduces lots of new kits; several new class combinations; new spells, and a spher…
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Original: https://bitbucket.org/mlenser/tabletop-homebrew/issues/206/create-artificer-engineer-option
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Mark Lenser REPO OWNER created an issue 2018-11-19
Class based on technology
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Hi,
I moved to Ubuntu and I have to keep a windows vm just to use your great tool.
Can you please release a linux release as well?