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The common maps are as follows:
(1)Diffuse/Albedo/Basecolor
(2)Reflection/Specular
(3) Metalness
(4) Glossiness
(5) Roughness
(6) Normal
(7) Displacement/Height
(8) Bump
(9…
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Apple Maps and Google Maps do a good job of showing traffic lights and stop signs on the route while driving.
![D739FD40-F89A-4432-98D1-A9C0EC5BBF2F](https://user-images.githubusercontent.com/11754…
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Hi,
Here are a list of things I would like:
- The ability to apply custom shaders
- Mulit-texture sprites. So you can do things like emissive maps, bump/normal maps.
- The ability to define sprite an…
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My perlin noise seems to give axis-aligned effects with higher values of $k$ in $perlin(k * vec)$. Is this something else other people are running into? I can't seem to replicate anything similar to t…
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After loading the pins on the map if the user clicks on the pin we display the bottom sheet of pin information and if the user pinchs and closes the bottom sheet and again if the user scrolls into the…
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When using the inputdog_get_gamepad_string definitions, gp_shoulderrb maps to r_trig. I had thought it should map to r_bump instead as the "b" suggests its a bumper.
https://github.com/messhof/Inp…
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The original Baidu Cloud link displays no data when opened
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For consistency and ease, we should automate the creation of testing branches for new Maps SDK releases here.
### Rough outline
1. Maps SDK (pre-)release is finished and pod is available.
2. So…
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Hey there @jsccast
I'm more and more frequently bumping up against limitations in the rule matching due to arrays of maps not being sortable. My thought is that it is worth implementing some sort…
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Hello,
When I add a normal map to my model, I get this strange shadow on the left side at the bottom of the cube, completely different from the expected result. This leads me to several questions:
…